๐TD.21.2 โ Escalation Rules
Escalation Before Using a Weapon
All gun-related conflicts must have proper escalation before shots are fired.
Example: You cannot immediately shoot someone without first engaging in roleplay to build up the conflict.
โ๏ธ ESCALATION RULES | LIBERTY STORIES
1. Respect the Ladder of Conflict Escalation must follow natural RP development. You can't jump straight to murder, kidnapping, or turf war without real buildup.
๐ฃ๏ธ Step 1: Verbal conflict, threats, posturing
โ Step 2: Physical intimidation, scuffles, property damage
๐ซ Step 3: Weapon intimidation, planned ambushes, turf pushes
โ ๏ธ Step 4: Lethal force (only with justifiable, roleplayed reasoning)
2. You Must Have a Reason Conflict must be earned, not forced. Your character must have in-character justification for their actions. OOC plotting or "they annoyed me" isn't enough.
3. Know Your Roleโs Weight Higher-ranked criminals or factions should not initiate petty beef with low-level civilians. That kind of behavior is for goons, not Dons or shot callers.
4. No Retaliation Without RP Trail You canโt seek revenge unless you or your crew were directly impacted in character (e.g., seen, heard, left clues). Metagaming revenge or vague suspicion doesnโt count.
5. Hits, Kidnapping & Raids Require Staff Approval IF...
A full faction is being targeted (like a turf wipe)
The action could lead to multiple CKs
Youโre targeting someone with no prior conflict build-up Otherwise, minor beefs can unfold naturally without staff involvement.
6. You Must Lose Sometimes No one is untouchable. Conflict must have consequences. You can't win every fight, dodge every bullet, or magically escape 3 versus 1.
7. Crime Doesn't Mean Chaos Being in a criminal faction doesnโt give you a license to grief, RDM, or constantly escalate. Power is shown in how you control conflict, not how often you start it