5. Rules of Engagement & Conflict

⚔️ Rules of Engagement & Conflict


5.1 🌪️ Faction Conflicts

Conflicts develop in stages. Proper escalation is required; otherwise, staff intervention and faction strikes follow.

  1. Non-Violent Provocation

    • Minor disrespectful acts (graffiti, tagging, leaving notes, taunting a rival’s turf).

  2. Escalating Tensions

    • Repeated disrespect: theft of shipments, vandalism, public threats, or harassment.

  3. Direct Confrontations

    • Physical altercations that might cause serious harm (intense brawls, near-lethal beatings, nonlethal weapon use). Considered “lethal escalation” if someone nearly dies.

  4. Organic Build-Up

    • Conflicts should unfold over multiple incidents rather than jumping immediately to lethal force. For example, after repeated tagging and minor skirmishes, a drive-by or robbery can escalate tensions legitimately.

Skipping these steps or jumping straight to lethal violence without prior buildup may result in faction strikes. 🚨


5.2 🚷 Conflict Participation & Rosters

  • 14-Day “War-Safe” Window: After approval, a new faction must wait 14 days before initiating any conflict. During this period, you may defend against attacks but cannot start an offensive.

    • Violation: Launching an attack within the first 14 days → immediate disband.

  • Roster Lock-In:

    1. Standard Rule: Any character involved in a lethal conflict must have been a faction member for at least 14 days.

    2. Original Roster Exception: Characters listed on the faction’s initial application roster may participate immediately, regardless of the 14-day requirement.

    3. Only highest-ranked characters (Boss, Underboss, Captain) may spearhead lethal operations. Alternate alts (siblings, cousins not on the original roster) must wait 14 days before joining.


5.3 🩸 Player Kills (PKs)

  • A PK occurs when a faction member is killed by an enemy faction during an active conflict (or by law enforcement while escaping or involved).

  • Once PK’d: that character is “out” for the remainder of the conflict and may not rejoin using any other character.

  • No Voiding: A PK cannot be voided unless staff grants a written exception.

  • Penalties: Attempting to reinsert a PK’d character results in penalties for both the player and the faction.

  • Valid PK Requirements: Submit a clip or screenshots documenting the kill and show that all RP rules (voice comms, proper dispute procedure) were followed.


5.4 🔫 Faction Wars & Raids

Faction Wars represent the peak of conflict escalation and are declared solely by Faction Management. Before engaging:

  • Provide evidence of escalation to justify a war.

  • Factions must wait for “terms of war” from Faction Management before any hostilities.

  • The war type (CK War vs. PK War) is determined at inception and remains fixed.

5.4.1 Raiding Rules

  • Defending factions in a raid are exempt from Posse Limits and Safe Zone Rules.

  • Defenders should assume a raid is approved and raise concerns afterward.

  • Attackers must follow Posse Limits and obtain administrative approval before a raid.

  • Unauthorized raids are voided; attackers must restore losses to victims.

5.4.2 War Conduct Guidelines

  • Combat Realism: Wars must be grounded in believable motives and planning.

  • Immediate Engagement: Once war is declared, combatants may engage without additional roleplay steps.

  • Civilian Safety: Civilians should avoid declared warzones; their involvement is strictly regulated.

  • Documentation: A “war-logging” channel on Discord captures all war activities.

  • End Conditions: A war ends when a faction’s character roster is depleted, both sides agree to deescalate, or specific objectives (set with Faction Management) are met.


5.5 🤝 Alliances

  • Notification & Approval: Any alliance must be approved by Faction Management. Submit rationale, including all allied groups and reasons for teaming up.

  • Shared Cooldown: If Faction X and Faction Y jointly attack Faction Z at 2 PM, neither X nor Y may attack Z again until 3 PM (one-hour shared cooldown).

  • Joint PK List: Kills by either ally against the same enemy count on a combined “enemy kill list,” and both allies share PK credit for those targets.