GENERAL PROPERTY RULES
๐๏ธ GENERAL PROPERTY RULES
P1.1 Ownership Limits
Each character may own up to two residential properties.
โ A third property or more requires direct staff approval โ An additional monthly payment may be required for each extra home โ This system is designed to prevent hoarding and keep housing actively in circulation
P1.2 Active Use Requirement
Properties must be used regularly in-character. Inactivity or hoarding will result in reclamation, and all inventory within the property may be seized without appeal.
P1.3 Property Transfers
Properties cannot be resold or transferred directly between players. Any unauthorized hand-off, scripting exploit, or stealth exchange will result in reclamation and potential penalties.
โ If a property needs to be sold or transferred, it must go through an approved in-character real estate agent. โ All IC sales must be logged and cleared by Property Management to maintain economic integrity.
P1.4 Realistic Roleplay Logic
Characters must have believable reasons for property ownership:
Financial means
Use that fits lifestyle (e.g., bachelor pad, shared household, hideout)
Storyline consistency
P1.5 Anti-Squatting Enforcement
Attempting to hold, stack, or flip homes for friends or factions is forbidden. Groups caught abusing housing will face penalties and property loss.
P1.6 Interior Upgrades
Players may upgrade their property interiors with additional storage, wardrobes, or decor packs using in-game currency.
โ All upgrades must be requested through an IC real estate process โ Upgrades must fit the property's tier, location, and character realism
P1.7 Storage Abuse
Properties may not be used as primary inventory stockpiles for criminal operations, faction caches, or overflow hoarding.
โ Excessive, unrealistic storage will be audited and removed โ Factions must use their assigned HQ or stash points for bulk storage
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