GENERAL PROPERTY RULES

๐Ÿ—๏ธ GENERAL PROPERTY RULES


P1.1 Ownership Limits

Each character may own up to two residential properties.

โœ” A third property or more requires direct staff approval โœ” An additional monthly payment may be required for each extra home โœ” This system is designed to prevent hoarding and keep housing actively in circulation


P1.2 Active Use Requirement

Properties must be used regularly in-character. Inactivity or hoarding will result in reclamation, and all inventory within the property may be seized without appeal.


P1.3 Property Transfers

Properties cannot be resold or transferred directly between players. Any unauthorized hand-off, scripting exploit, or stealth exchange will result in reclamation and potential penalties.

โœ” If a property needs to be sold or transferred, it must go through an approved in-character real estate agent. โœ” All IC sales must be logged and cleared by Property Management to maintain economic integrity.


P1.4 Realistic Roleplay Logic

Characters must have believable reasons for property ownership:

  • Financial means

  • Use that fits lifestyle (e.g., bachelor pad, shared household, hideout)

  • Storyline consistency


P1.5 Anti-Squatting Enforcement

Attempting to hold, stack, or flip homes for friends or factions is forbidden. Groups caught abusing housing will face penalties and property loss.


P1.6 Interior Upgrades

Players may upgrade their property interiors with additional storage, wardrobes, or decor packs using in-game currency.

โœ” All upgrades must be requested through an IC real estate process โœ” Upgrades must fit the property's tier, location, and character realism


P1.7 Storage Abuse

Properties may not be used as primary inventory stockpiles for criminal operations, faction caches, or overflow hoarding.

โœ” Excessive, unrealistic storage will be audited and removed โœ” Factions must use their assigned HQ or stash points for bulk storage


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